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Kian Badiei

Toronto based technical game designer.
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SHORT SUMMARY

Kian Badiei

GAME DESIGNER

Come join me on a personal journey as I follow my dreams of becoming a game designer. From the start, I've always been captivated by games and technology. So, I dove into programming, eager to learn the ropes. But something magical happened along the way—I fell head over heels in love with game design. The thrill of creating immersive worlds and crafting engaging experiences stole my heart. I decided to study game design, while still keeping my programming skills sharp. Now, I want to share my passion with you through my portfolio. Get ready to experience the culmination of my journey, where passion meets technical know-how, and together, we'll explore new realms in the vibrant world of game design.

Resume

PROFESSIONAL EXPERIENCE

2023 | Wero Creative
Design Associate, Junior Programmer
Unannounced Project
  • Led a team of 12 to design and deliver an educational game prototype, aligning gameplay mechanics with academic goals by collaborating closely with professors and stakeholders.

  •  Developed the game’s physics problems to engage students in problem-solving while ensuring the gameplay remained educational and aligned with the curriculum.  

  • Designed flexible systems allowing students to create and solve their own physics-based levels, enriching the educational experience.

  • Collaborated with professors to integrate real-world physics problems into the game, enhancing the learning process and engagement.

  • Conducted rigorous testing to ensure a polished and functional final product while refining gameplay mechanics based on feedback.

  • Maintained documentation and held weekly meetings to ensure the team met milestones, keeping the project on track and efficient.

  • Integrated feedback from both students and faculty to continuously improve the game’s functionality and educational value.

2022 | George Brown College, McMaster University
Game Designer, Project Management
Physics Phestival
  • Designed and developed core gameplay mechanics, including unit behaviors, resource management systems, and in-game economies, to create an engaging and strategic RTS experience.

  • Created five diverse levels to showcase core features in different gameplay scenarios, enhancing strategic depth and variety.

  • Conducted extensive research into historical conflicts and armies, drawing inspiration to design unique units and strategies that fit within the game’s theme.

  • Developed the game’s narrative, integrating historical and thematic elements to enrich the player experience and strengthen immersion.

  • Designed a future-proof game architecture, ensuring scalability and adaptability for potential future expansions and updates.

  • Analyzed gameplay data to identify areas of improvement, tweaking game balance and progression for a better user experience.

  • Collaborated closely with the lead designer to ensure the vision and mechanics were effectively implemented while overcoming technical challenges.

  • Maintained comprehensive design documentation and guidelines, ensuring clear communication across the development team.

  • Conducted thorough internal testing and resolved bugs to ensure a polished and fully functioning game

SKILLS

  • C++

  • C#

  • Unreal Engine

  • Unity Engine

  • DirectX

  • OpenGL

  • Multiplayer Systems

  • Game Physics

  • Game Engine Development

  • UI/Tools Programmer

  • GitHub

  • P4V (Perforce)

  • Adobe Photoshop

  • Blender

EDUCATION

George Brown College – Ontario College Graduate Certificate, Game Design

George Brown College – Ontario College Advanced Diploma, Game Programming

Portfolio

RTS Game

Unannounced IP

 Wero Creative - 2023

ROLE

Design Associate, Junior Programmer

PLATFORM

PC

YEAR

2023

GENRE

RTS

MY RESPONSIBILITIES

  • Game Systems Design: Collaborated with the development team to design and iterate on core gameplay systems, including unit behavior, resource management, and player progression. Contributed to the overall structure and mechanics of the game to create a cohesive and enjoyable experience.
  • Balance and Tuning: Played a key role in balancing the game to ensure a fair and engaging experience for players. Adjusted unit stats, abilities, and economic parameters to fine-tune gameplay, striving for a perfect equilibrium between challenge and satisfaction.
  • AI Decision Trees: Designed and implemented AI decision trees to enhance the game's AI intelligence, allowing for more strategic and realistic opponent behavior.
  • Economy Management: Shaped the in-game economy by defining resource gathering rates, costs, and balancing economic systems to ensure a dynamic and engaging player experience.
  • Unit and Building Creation: Contributed to the creation of various units and buildings, adding depth and diversity to the game's strategic options and visual aesthetics.
  • Unique Features Development: Innovated and implemented undisclosed, unique gameplay features that set the game apart, delivering exciting and memorable experiences for players.
  • Map Design: Designed and crafted game maps that not only provided visually appealing environments but also influenced gameplay dynamics and strategy.
  • Tech Team Collaboration: Worked closely with the technical team, providing clear and concise instructions on the technical requirements for gameplay features and systems.
  • Bug Fixing and Testing: Actively identified and addressed technical issues and bugs, ensuring a stable and enjoyable player experience. Conducted thorough testing, both internal and external, to identify and resolve issues across various game systems and features.
  • Documentation: Created and maintained detailed design documents and technical guidelines, facilitating clear communication among team members and future development efforts. Ensured that critical information about game mechanics and systems was readily accessible for the team.
  • Prototyping and Iteration: Participated in rapid prototyping and iteration phases to explore and refine game mechanics. Actively contributed to the iterative design process, helping to shape the game's direction and mechanics based on playtesting and feedback.

Physics Phestival

George Brown College, McMaster University - 2022

ROLE

Game Designer, Project Manager

PLATFORM

Web

YEAR

2022

GENRE

Educational Game

DESCRIPTION

The Physics Learning Game is an engaging and educational game created for university students in both physics and biophysics fields. This game provides an interactive and immersive experience to help students learn and reinforce their understanding of fundamental concepts in capillary rise, proportionality, and projectile motion, which are essential in both physics and bio physics studies. Through dynamic simulations, interactive experiments, and challenging puzzles, students can explore the principles underlying these phenomena and apply them to real-world scenarios. By bridging the gap between theoretical knowledge and practical application, the Physics Learning Game offers an invaluable resource for students to deepen their understanding and excel in their physics and biophysics studies.

MY RESPONSIBILITIES

  • Project Management: Spearheaded the project as a producer, overseeing all aspects of development, including scheduling, task management, and coordination between team members.
  • Communication with Professors: Actively engaged with professors to understand the educational goals and requirements, ensuring that the game design aligned with the course content and objectives.
  • Game Design: Designed the game, taking into account feedback from professors and the specific needs of the educational context, to create an engaging and effective learning experience.
  • Prototyping and Programming: Developed prototypes to demonstrate gameplay concepts and features, utilizing your programming skills to create interactive and educational elements.
  • Team Collaboration: Worked closely with artists and programmers, managing deadlines and ensuring that the project stayed on track throughout development.
  • Task Management: Utilized tools like Trello to organize and manage individual tasks and deadlines, maintaining clarity and efficiency within the team.
  • Feedback Implementation: Actively incorporated feedback received from professors and team members to refine the game's design and functionality, continually improving its educational value.
  • Project Showcasing: Presented the project in meetings, effectively communicating its progress and accomplishments, and highlighting how it aligned with the educational objectives.

Brush With Faith

Student project - 2022

ROLE

Technical Designer

PLATFORM

PC

YEAR

2022

GENRE

Hack N Slash

DESCRIPTION

The monks in Ciele’s monastery are renowned for their ability to cleanse locales of negative energies. Every monk undergoes a process to craft their own zen brush and upon completion, a pilgrimage is to be taken before they are awarded the title of Master.

The journey entails a visit to one of the many temples scattered throughout the Bytung region. It is customary to ignite the temple brazier and cleanse the surrounding area of corrupted elementals known as shades. It is time for Ciele’s pilgrimage, but who could have guessed he would be assigned a forgotten temple farthest from the monastery?

MY RESPONSIBILITIES

  • Game Prototype Development: Spearheaded the development of the game's initial prototypes, focusing on mechanics, combat systems, and character controls, using Unreal Engine.
  • Polishing and Refinement: Dedicatedly worked to refine and enhance the gameplay experience, ensuring smooth and responsive character movements, combat animations, and interactions.
  • Bug Fixing and Quality Assurance: Diligently identified and resolved technical issues and bugs throughout the development process, maintaining the game's stability and playability.
  • Feature Testing and Feedback: Actively tested game features, providing valuable feedback to the development team to fine-tune mechanics and improve overall gameplay.
  • Visual Effects Creation: Created visually stunning and dynamic special effects using Unreal Engine's VFX tools, enhancing the game's visual appeal and immersiveness.
  • Technical Design Contributions: Collaborated with the design and development teams to implement and iterate on core gameplay systems, ensuring a cohesive and enjoyable hack 'n' slash experience.
  • Team Communication: Facilitated effective communication within the team, helping to bridge the gap between design concepts and technical implementation.

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